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Star trek armada ii review
Star trek armada ii review










The single player campaign, to a word, stinks. In the same resources, if I remember this right, a Federation player can build five Akiras for one Borg Cube and the Akiras are available at a lower tech level. Paradoxically, the Borg are one of the weaker races Until the player can make the advanced Cubes, the Borg are very weak in the early game, where a Cardassian is throwing Galors and the Federation is throwing Akiras around, the Borg gets a slow to build, expensive, Cube. As the Federation, a player can quite easily wipe the floor with any other race.

star trek armada ii review

The play balance, which should be the crux of any RTS game, is well out of whack. But while I replayed A1 countless times, A2 is forgettable at best. On the plus side, I must mention warp speed and colonizing planets, those were fun. The 3D playing area didn't add much to the game either. I'll never lose my love for A2!Ĭompared to Armada 1 I loved so much, A2 is a step back in almost every aspect. I still play this game regularly and have so for years. throw into the mix the enhancements and various "upgrades" that can be added to the game *for free* and you have an experience beyond description. This game is incredible! Without MODs (special enhancements), the game is great. It also had a little too much creative thinking for my tastes when it came to ship designs. The ships on this game felt small and weak.

star trek armada ii review

This gme was alright, but in some ways a step down from Armada I. This game also has more non-canon vessels, as well as some of the same problems that we know and love from Armada I

star trek armada ii review

The greatest advance is in the positioning of starbases, they can be anywhere, and now planets can be colonised, if they can support life, so no colonizing D class planets. As I mentioned in the review that I made for Armada I this game has a few flaws, that carried over.












Star trek armada ii review